Blade and Soul Art Blade and Soul Fan Art
How fan art can become you paid
Creating fan art is a popular way for artists to bear witness their appreciation for a subject they dearest. Y'all but have to glance at sites like DeviantArt or ArtStation to run into plenty of inspiring tributes to popular civilisation icons. Reimagining famous characters is more than than just a good manner to keep your artistic skills abrupt, though. It can likewise give your portfolio the leg up it needs to catch attention in your chosen industry.
One of the primary benefits of your fan art being noticed by a studio or some other big client, also the reassuring confirmation that what you're creating is worth your fourth dimension, is the prospect of being paid a handsome sum for your work.
This also flies in the confront of the thought that fan fine art is somehow of less value than other genres – those hours hauled upwards in your studio working on Game of Thrones portraits won't be seen as such a waste when the bear witness'due south producers committee you to create fine art for the premiere of the next serial.
Here nosotros talk to some artists who accept forged careers from their fan fine art, and option up some tips for how to draw art that will pull in commissions.
Main illustration: Fellipe Martins
Netflix commissions
Bannon Rudis constitute Netflix knocking on his door to create promotional fine art for the 2nd series of Stranger Things later on some fan art he posted on Twitter was shared by David Harbour, who plays police main Jim Hopper in the show.
"It kinda snowballed from that indicate and popped upward on a agglomeration of different sites," says Rudis. "Netflix's advertising partners got concur of me via Twitter near a year after." Rudis was ane of eight artists picked to represent an episode from the original series equally part of an Instagram marketing campaign. He was lucky plenty to be landed with episode six: The Monster.
"I decided to brand viii-flake animation shorts for them that looked like a potential real Stranger Things game, since all the characters and backgrounds were made like actual game avails," explains Rudis. "There were three shorts in full and a couple of championship cards."
Comic book covers
While Rudis had to await a while for Netflix to get in touch, Fellipe Martins had a much quicker turnaround when he posted his tribute to Take a chance Time's Marceline on Tumblr. "One solar day later later I posted information technology, [the testify's creator] Pendleton Ward shared information technology on his Cartoon Tumblr."
Martins is no stranger to his fan art doing the rounds. His kickoff piece of digital painting back in college was a piece of Super Mario fan art that ended up being featured on the likes of Kotaku. "The fan art piled upwards with Links and Megamans, until I got my start job every bit a concept artist in 2007."
Jumping on the success of his Marceline analogy, Martins quickly got in contact with the editors from Boom! Studios, who are responsible for all the Drawing Network licensed comics, including Take a chance Fourth dimension.
"They saw the fan art, saw my portfolio at the time and I was offered to illustrate a few Adventure Time comic book covers, then Regular Prove covers, then Steven Universe covers," says Martins. "Somewhen I illustrated my own Astonishing Globe of Gumball comic book story. I believe I take a Bee & Puppycat script laying around here somewhere, besides."
Disney posters
1 of the well-nigh exciting parts about putting fan art out there is watching it grow and attract an audience. This happened to Claire Hummel when she started posting her historical Disney princess series online back in early 2011.
"I posted Belle in a 1770s version of her gold ball gown to all the usual venues (DeviantArt and Tumblr were probably my biggest communities at the fourth dimension), and it immediately took off in a way I hadn't seen before," she explains. "As a effect I expanded it into a series, and past the cease of 2011 I had churned out most 10 princess in their respective historical periods."
And so in May of 2012, Hummel got an email from Irrational Games studio out of the blue, asking if she'd be interested in doing graphic symbol designs for BioShock Infinite. "They cited the historical princesses when nosotros initially talked over the phone, saying that they specifically wanted to bring a more historical eye to the characters," says Hummel.
"I was a huge fan of the original BioShock, my boss at Xbox at the time gave me the go ahead to have on the freelance, so I said yes!"
There might take been a clear path between Hummel's princess series and landing piece of work on BioShock Infinite, but for Dan Mumford it hasn't been quite so articulate cut. Instead, it was exhibiting his art in various group gallery shows that led to new projects and calls from clients who saw the work.
His trajectory has never quite been a straight line, and he's get used to waiting months betwixt projects – but his technique did win big eventually. "My work with Gallery1988 led to me creating four posters for Disney and the release of Star Wars Vii: The Force Awakens," he recalls.
"This has been the case with quite a few projects. Getting involved with big group shows at the more than prominent popular culture galleries is a groovy style to get your work noticed. A lot of people are paying attention to those lineups and the piece of work that gets created."
Dorsum upwardly fan art with substance
While fan art can be a useful hook to grab people's attending, Hummel is dandy to point out that what really makes artists stand up out from the crowd is having their own distinctive creative flair. "I think it's pretty rare that employers are looking for people to draw what they already take," she reasons.
"Fan art is a hook that tin get the attention of employers, yes, just y'all still have to have a lot of substance to back it upwards," she adds. "Part of that tin can exist the content in the pieces themselves – in my example with the princesses and Irrational, that was appealing costume design and extensive research into historical fashion – but I still had a portfolio and resume beyond that series to back up my case."
Martins agrees that while his Marceline fan art gave his freelance career the sparkle that it needed to lift off, without a strong portfolio to back it up, the art would only be a viral image.
"Y'all need a strong portfolio – and that's it," he says. "Fan art drives the attention of a broader audition, which ways that creators might see it too. When luck knocks on your door – and it volition – make sure y'all are ready. You lot tin only be sure with a potent portfolio to brand that first contact. You also need to practise to keep up with the demands. If you are serious about it, be ready."
So, if you've got a killer portfolio that just needs to become seen, a juicy piece of fan art, shared smartly, tin can attract a lot of eyeballs. But how do artists set up their fan fine art apart from the noise on social media?
"If yous desire to get noticed, honestly, do what is popular," says Rudis. "Await upward popular hashtags to meet if anything in that top ten that's trending is something you lot honey. If so, hop on that railroad train and become to drawing."
Drawing for the likes and retweets is all well and skilful, just Hummel warns against artists trying to make their break by sharing fan fine art via social media specifically. "A watched pot never boils and all that – then a watched fan art tweet never gets retweets, I estimate.
"I do, withal, recall that challenging yourself with how you approach fan art is a dandy way to brand the process more than satisfying, and to brand the resulting art more than unique and compelling. It'south a win/win!"
Depict what excites you
Mumford falls somewhere between Rudis and Hummel. "In that location are many great means to get your artwork out there, but creating fan artwork for something popular is certainly going to get the attention of people, and if that leads to people seeing more than personal piece of work then that's fantastic," he says.
"At the end of the day, creating skilful artwork and putting information technology out there will become yous noticed."
It seems that the reputation of fan art has improved over recent years, with studios keeping their eyes peeled for interpretations with a fresh twist. Martins puts this down to brands such as Blizzard wanting to develop strong communities effectually their products.
"They encourage fan artists and cosplayers to participate, even hiring them from time to fourth dimension," he explains. "In whatsoever example, a good art slice is always a good art piece, exist it original or fan art.
"From a personal bespeak of view, practice what your heart desires," he adds. "There should be no barriers to what yous desire to create."
This article was originally published in 2017.
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Source: https://www.creativebloq.com/features/how-fan-art-can-get-you-paid
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